Puzzle / Route planning

Block Puzzle: Save Girl

An arrow-sequence puzzle with a dragon for a clock: lay arrows into a six-slot tray so a box reaches the girl, while a segmented dragon crawls the same road toward her.

Free to playMoving threatNo download
A little time for

Block Puzzle: Save Girl

Loads when you choose to play.

Use two fingers over the game to scroll this page.

Get to know the game

What makes Block Puzzle: Save Girl different?

Choose this for planning a sequence. Arrow Maze Solve asks you to inspect and change a connected track instead.

Across the top of the screen runs a grey serpentine road folded back on itself over a wall of pale hexagonal stone. A speech bubble reading "Help!" hangs over a girl in a purple gown and crown, and "Level 1" is printed at the centre with a white pause button at the top-right. Then the dragon arrives: a long body of overlapping scales in yellow, green, red and blue, its red head at the left end of the road. In the third frame its mouth is open and a tongue of fire comes out. That is the timer in this game — not a clock, an approaching dragon.

The middle of the screen is a tray of six circular slots on a blue-grey band. The outer two are labelled "UNLCOK" — the label as the build actually renders it, with the final E cut off — and each carries a video-camera icon beneath the text; the four between them are plain dark circles with dashed outlines. Every one of the six is empty in all three frames documented in the gallery, so this is the pre-move state, not a solved one.

Below the tray, four blocks are arranged in a cross, each a coloured arrow: green pointing up at the top, yellow pointing left, red pointing right, and blue pointing down at the bottom, with the tutorial hand on the yellow one in every frame. A dark grey caption bar above them states the rule in four words — "Box moves arrow way". Notably, no box appears anywhere in the screenshots: the caption names one and the tray is where it would be instructed, but we never photographed the object itself.

Learn the controls

How to play

  1. Trace the road with your eye first. It runs along the top, folds back below, and folds again, and the girl is standing on it.
  2. Put an arrow into the leftmost tray slot — the sequence reads left to right, and "Box moves arrow way" is executed in that order. None of our frames shows a filled slot, so expect the first placement to be the lesson.
  3. Build only as far as you can see. A spare slot is worth more than a wrong arrow.
  4. Watch the dragon while you plan, not the timer you wish were there — the distance it has covered along the road is the only budget shown.
  5. Unlock a fifth or sixth slot on levels where the road folds more than twice, since four arrows will not cover the route.
  6. If the run stops short, change the direction of the last arrow before adding more length to the sequence.

A better next move

Read the board, then act.

A locally correct arrow can send the delivery into a bad later turn. Trace the planned route all the way to the destination before committing.

A tray of four, expandable to six

Only the four middle slots are usable at the start; the two ends read "UNLCOK" with a video-camera icon. Since the road folds back on itself, four moves is likely the whole budget you have, and the two extra slots are the difference between a route that reaches the girl and one that runs out of arrows short of her.

The dragon is the clock

Frame 1 has no dragon on the road at all. In frames 2 and 3 its body fills the top run of the road with its head at the left and the girl further along it to the right, and by frame 3 it is breathing fire. Nothing on screen counts down, so the pressure is entirely visual — you are reading how much road the dragon has covered, not how much time is left.

Four arrows, one instruction

Up, down, left and right, each a different colour, laid out in a cross under the tray. "Box moves arrow way" means the sequence is executed in order, so the puzzle is planning a route through the folds of the road from a fixed set of four directions.

Useful habits

  • The four arrow colours are fixed: green up, blue down, yellow left, red right. Learning them removes a lookup on every attempt.
  • The pause button is the white circle at the top-right, which is the one thing on this screen that can stop the clock.
  • The coin counter read 0 on all three frames, so early levels are not about buying anything — the only paid action visible is the video-backed UNLCOK.
  • A route that looks shortest is often the one with the most bends; each bend costs a slot.

Common mistakes

  • Filling all four slots before checking where the first arrow sends things.
  • Reading this as a sliding-block puzzle. Nothing on the board is rearranged — you are programming a path, not pushing tiles.
  • Ignoring the two UNLCOK slots on later levels, where the road needs more moves than four.

On a phone or computer

Portrait, and split into three clear bands: the road and the girl at the top, the tray across the middle, the arrow blocks at the bottom where a thumb naturally rests. The dragon and the girl are both large enough to read at a glance on a phone, which matters because they are the timer and the goal. No keyboard control appears on any captured frame.

From the hosted game

A look at the opening screens.

The gallery documents the available build’s opening screens. Menus, later levels and optional offers can vary.

A few useful answers

Before your next round

What does "Box moves arrow way" mean?

It is the game's own caption for the rule, in a grey bar above the arrows: the box follows the arrows you place in the tray, in order, and each arrow gives one direction — up, down, left or right. Worth knowing: no box is visible in any frame documented in the gallery, so the caption is the only place the word appears.

What is the dragon for?

It is the timer. It crawls along the same road toward the girl — absent in frame 1, on the road with its head at the left in frame 2, and breathing fire in frame 3. If it gets there first, the level is lost.

Why do two tray slots say UNLCOK?

That is the label as the build renders it — "UNLOCK" with the last letter cut off. The board starts with four usable slots; the outer two show that label over a video-camera icon, and unlocking them gives you more moves in a sequence.

Is this a block-sliding puzzle?

No. The blocks never slide. You place arrow tiles into a sequence tray and a box walks that route along the road.

What happens when the box reaches the girl?

documented in the gallery the setup, not the rescue — all six tray slots are empty in every frame, and our last frame ends with the dragon breathing fire. So we are describing what is on screen rather than the win screen.